Guns

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Firearms are dangerous.  Like, really dangerous.  So I'm changing the rules for firearms a bit from the core d20 Modern rules here.  

Beretta 92F 9mm 3d6 S 15 box Small 3 lb DC 16 Lic (+1)
Beretta 93R 9mm 3d6 S, A 20 box Med 3 lb DC 18 Res (+2)
M1911 .45 4d6 S 7 box Med 3 lb DC 17 Lic (+1)
Colt Python .357 Revolver 4d6 S 6 cyl. Med 3 lb DC 15 Lic (+1)
Derringer .45 3d6 S 2 int. Tiny 1 lb DC 14 Lic (+1)
Desert Eagle .50AE 9d6 S 9 box Med 4 lb DC 18 Lic (+1)
Glock 17 9mm 3d6 S 17 box Small 2 lb DC 18 Lic (+1)
Glock 20 10mm 4d6 S 15 box Small 3 lb DC 18 Lic (+1)
MAC M-10 .45 4d6 S, A 30 box Med 6 lb DC 15 Res (+2)
Pathfinder Revolver .22 Mag 2d6 S 6 cyl Tiny 1 lb DC 14 Lic (+1)
Ruger .385 Revolver 3d6 S 6 cyl Small 2 lb DC 14 Lic (+1)
S&W M29 .44 Magnum 7d6 S 6 cyl Med 3 lb DC 15 Lic (+1)
Skorpion .32 machine pistol 2d6 S. A 20 box Med 4 lb DC 17 Res (+2)
TEC-9 9mm machine pistol 3d6 S, A 32 box Med 4 lb DC 15 Res (+2)
Walther PPK 2d6 S 7 box Small 1 lb DC 15 Lic (+1)
Longarms              
AK-47 6d6 S, A 30 box Large 10 lb DC 15 Res (+2)
Barrett Light Fifty .50 sniper 40d6 S 11 box Huge 35 lb DC 22 Res (+2)
               

Attacking with melee weapons means your opponent is right next to you – or at most, 10 feet away, assuming both of you are at opposite ends of your combat squares.  Farther away, and your target (for a ranged weapon) is smaller, and therefore harder to hit.  At X feet away, a human appears to be about half their normal size.  So, 10 to X feet attacks are at -1, which is the same size bonus that Small size creatures get.  From X to X2, attacks are at -2, X2 to X3 at -4, X3 to X4 at -8, and no attacks possible beyond that without magnification.  Scope reduce the effective range to targets.  

Other factors also contribute to your attack penalty using ranged weapons.

Target Silhouetted +4
Target walking towards or away +0
Target running towards or away -1
Target walking perpendicular -2
Target running perpendicular -4
Target dodging -5
Shooter waking -4
Shooter running -8
Target well camouflaged -2
Bad light -4
Darkness -8
Firing blind -12
Aiming for one round before firing +2
Aiming for two rounds before firing +4
Aiming for three rounds before firing +6
   

 

Guns

Windy City Blues Greenbeard